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Golem

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  • [CCB] Golem


    Statistics

    Cost
    Hit Speed
    Speed
    Deploy Time
    Range
    8
    2.0
    Slow
    1 Second
    4
    Target
    Count
    Movement
    Type
    Rarity
    Towers
    1
    Ground
    Creep
    Epic

    Health/Damage

    Level
    Health
    Damage
    Damage per Second
    Charge Damage
    1
    4392
    469
    235
    938
    2
    4831
    516
    258
    1032
    3
    5314
    567
    284
    1135
    4
    5846
    624
    312
    1248
    5
    6430
    687
    344
    1373
    6
    7073
    755
    378
    1511
    7
    7781
    831
    416
    1662
    8
    8559
    914
    457
    1828
    9
    9415
    1005
    503
    2011

    Strategy Guide

    Golem
    Description - The Golem's roll ability allows it to close in on towers knocking back enemies. Deploy it near the back so you can build up elixir to defend it.

    Strategy Guide – The Golem is a slow-moving behemoth with a massive health pool. When rolling the Golem’s speed increases significantly which knocks back enemy units and causes charge damage to all towers. His slow speed is more than compensated for by his huge tower damage, making him the perfect unit for an aggressive push. Treacherous on his own, devastating when supported.

    Due to his incredible health pool, the Golem can be used tactically on the battlefield. Try to force the enemy units into attacking the Golem, while your own supporting units pick off the enemy while they’re distracted.

    Strengths
    - Great for soaking up enemy fire and the perfect distraction to allow your own units to advance unhindered.
    - When paired with Horde units such as the Goblin Horde or Goblin Airforce, these combined troops can cause complete chaos.
    - Other units that work well with the Golem are ranged units such as the Hunting Party, Warlock, Banshee or even Axe Throwers who are all able to hang back and attack the enemy with their ranged weapons while the Golem holds them back.

    Weakness
    - Anything that causes high damage is the Golem's only weakness, avoid Magic Towers or suffer the consequences.
    - Horde Units such as the Goblin Horde or Goblin Airforce can quickly take down the Golem if left unchecked.

  • #2
    Strategy Guide - Part 2

    Comment


    • #3
      my 2 bits on golem, if you are at end of match and struggling to takeout that last 1000health of the castle, Golem is the key! its roll and attack is amazing and no matter how many units or hordes you stack against it, it will deliver one blow which can make you win the match!

      Comment


      • #4
        Thanks for your input, the more the merrier. Any hints or tips you have please feel free to add them, I'm sure other players will find them useful

        Comment


        • #5
          Summary:
          -The Golem is a slow moving behemoth with an increadabley massive health pool capable of increased rolling speed. With a very slow attack speed and High tower damage, this unit does much on its own, and more with proper support.

          Practically a rolling anti-tower.

          Strength:
          -The ultimate destraction you dreamed of.

          Weakness:
          -Magic Towers
          -Enemies swarm the unit and then assault in mass while you are Elixir tapped.

          Support Spells and Abilities:
          -Every Hero and Ability.
          -Plague
          -Freeze
          -Blast
          -Healing for support units.

          Support Units:
          -Goblin Horde
          -Forest Dragon
          -Valkyrie
          -Hunting Party (already on the field)
          -Warlock
          -Banshee
          -Dwarves (cheap tough)
          -Axe Throwers (cheap ranged)
          -Wargs (cheap fast)

          Strategy:
          -Try to keep as many friendly units on your side as possible, then cast the Golem. The Golem will draw aggro and pull enemy units, exposing their backs to your main force.

          Comment

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