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  • [CCB] Wargs


    Statistics

    Cost
    Hit Speed
    Speed
    Deploy Time
    Range
    2
    1.2
    Fast
    1 Second
    Melee
    Target
    Count
    Movement
    Type
    Rarity
    Ground
    2
    Ground
    Creep
    Common

    Health/Damage

    Level
    Health
    Damage
    Damage per Second
    Charge Damage
    1
    200
    72
    60
    108
    2
    220
    79
    66
    119
    3
    242
    87
    73
    131
    4
    266
    96
    80
    144
    5
    293
    105
    88
    158
    6
    322
    116
    97
    174
    7
    354
    128
    107
    191
    8
    390
    140
    117
    210
    9
    429
    154
    128
    232
    10
    472
    170
    142
    255
    11
    519
    187
    156
    280
    12
    571
    205
    171
    308
    13
    628
    226
    188
    339

    Strategy Guide

    Wargs
    Description - Smaller, weaker version of the Alpha Warg. Runs towards target, when in a certain range will charge, then pounce onto single enemy dealing damage, then will continue to melee attack.

    Strategy Guide - Wargs are like a mini-horde unit. When deployed two Wargs spawn on the battlefield and quickly pounce on their victims causing AOE (Area of Effect) damage to all surrounding units. If deployed at the center of the battlefield you can effectively split the two Wargs into two groups, with one defending the top lane while the other defends the bottom lane.

    Their low cost and medium health make them a good unit to counter and advancing opponent push towards your towers. Good for supporting other melee units such as the Valkyrie or Corrupted Knight or tanks like the Ogre Brute or Golem. However, always keep in mind their weakness towards flying units, or pay the price.

    Strengths
    - Wargs are fast moving medium health dogs or war with a devasting pounce AOE Attack.
    - Can be used as rapid support for ranged troops like the Hunting Party.
    - Pounce does considerable AOE damage at nearly x2 damage which is great for dealing with tough tanks like the Golem or War Cannon.
    - A great low-cost support card. Can be deployed to cycle quickly through your deck.
    - Great for reinforcing a decimated Warg Pack.
    - Amazing flanking element for taking out distracted or separated units.

    Weakness
    - All flying units like the Goblin Airforce, Forest Dragon and Harpy.
    - Hordes like the Hunting Party or Goblin Horde.

  • #2
    Strategy Guide - Part 2

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