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Raiders

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  • [CCB] Raiders


    Statistics

    Cost
    Hit Speed
    Speed
    Deploy Time
    Range
    4
    1.0
    Medium
    1 Second
    Melee
    Target
    Count
    Movement
    Type
    Rarity
    Ground
    3
    Ground
    Creep
    Common

    Health/Damage

    Level
    Health
    Damage
    Damage per Second
    1
    525
    85
    85
    2
    578
    94
    94
    3
    635
    103
    103
    4
    699
    113
    113
    5
    769
    124
    124
    6
    846
    137
    137
    7
    930
    151
    151
    8
    1023
    166
    166
    9
    1125
    182
    182
    10
    1238
    200
    200
    11
    1362
    220
    220
    12
    1498
    243
    243
    13
    1648
    267
    267

    Strategy Guide

    Raiders
    Description - What's worse than an ax-wielding Orc Raider? Three of them!

    Strategy Guide - Raiders are slow moving, high health, moderate damage units that deploy in sets of three. They are versatile units with slow speed, high health and numbers which makes them the perfect decoy unit for distracting enemy units while letting your high damage units finish them off while they're distracted. Good units to use in a lane rush and in conjunction with spells like Regeneration, or even Frenzy!

    Because there are three raiders in this unit they are particularly useful against enemy units and towers that attack a single unit at a time such as the Bow Tower and Magic Tower.

    Strengths
    - A very versatile all-round unit whose biggest strength is their health points which are on a par with the Sharpshooter.
    - Can be used effectively to defend/attack melee ground units such as Dwarves, Goblins or Banshee.
    - A mini Horde unit which could, if placed correctly, be split between both lanes for defensive purposes when needed.

    Weakness
    - Flying units like the Goblin Airforce and hordes like Goblin Horde. Also, units with splash damage Goblin Bomber or Berserker can be very effective against them.
    - Spells such as Spikes and Blast can deal high damage to Raiders leaving them open to attack from other units, while Plague and Freeze spells are good for countering Raiders during an offensive push.

  • #2
    Summary:
    -Raiders are slow moving, high health, moderate damage units that deploy in sets of 3.
    Strategy:
    -Raiders are a versetile units. Their slow speed, high health, and numbers make them the perfect decoy.
    -Raiders high health, moderate damage and numbers allows the units to sustain damage over a long period of time.
    -The Raiders numbers and high health allow them to withstand repetitive ranged bombardments, making them useful in formations.

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