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Goblins

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  • [CCB] Goblins


    Statistics

    Cost
    Hit Speed
    Speed
    Deploy Time
    Range
    1
    1.0
    Fast
    1 Second
    Melee
    Target
    Count
    Movement
    Type
    Rarity
    Ground
    4
    Ground
    Creep
    Common

    Health/Damage

    Level
    Health
    Damage
    Damage per Second
    1
    45
    45
    45
    2
    50
    50
    50
    3
    54
    54
    54
    4
    60
    60
    60
    5
    66
    66
    66
    6
    72
    72
    72
    7
    80
    80
    80
    8
    88
    88
    88
    9
    96
    96
    96
    10
    106
    106
    106
    11
    117
    117
    117
    12
    128
    128
    128
    13
    141
    141
    141

    Strategy Guide

    Goblins
    Description - Four fast but fragile Goblins. Too dumb to know when they're outmatched, they'll take on anyone.

    Strategy Guide – The Goblins are a smaller version of the Goblin Horde. The Goblins card spawns 4 Hungry Little Goblins that can be devastating if left alone. Like the Goblin Horde, try to keep Goblins away from any Area of Effect damage causing troops as individually they are low health.

    It’s best to drop high health troops, such as the Ogre Brute or Juggernaut, ahead of the Goblins to soak up any damage and keep them alive long enough to reach their target.

    Strengths
    - Cheap at only 1 Elixir and a good card to play when other troops need some reinforcements
    - Fast paced to get to towers and tanks quickly but try to place them as close as possible to avoid a quick death.
    - A low cost and versatile troop to take down the largest foe by swarming them. Best used against slow single attack troops and not splash or large area attacking troops or towers.
    - They can take out the largest of enemies like the Ogre Brute or even the Berserker. They are also great at dealing with towers like the Magic Tower and Hero Castles.

    Weakness
    - Low health makes them susceptible to all Hero powers and castle defenses and low-cost spells like Spikes.
    - Splash damage units like Forest Dragon, Goblin Bomber and Cannon Towers.

  • #2
    *read my first guide "Goblins, Worst Card or Gold"....

    Summary:
    -Goblins are a group of fast moving, low health, low damage average attack speed units.

    Strategy:
    -The ability to dump a card and redraw a card is what I would consider the MOST POWERFUL ability.
    *A hand of cards is only as good as the situation dictates: change the hand, change the situation.

    Strength:
    -Goblins are FAST and can draw aggro, add dps, split formations, be squishy tanks, distract your opponents themselves, etc. For one elixir, this is a VERY versatile card.

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