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Juggernaut

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  • [CCB] Juggernaut


    Statistics

    Cost
    Hit Speed
    Speed
    Deploy Time
    Range
    4
    1.6
    Slow
    1 Second
    Melee
    Target
    Count
    Movement
    Type
    Rarity
    Towers
    1
    Ground
    Creep
    Rare

    Health/Damage

    Level
    Health
    Damage
    Charge Damage
    Damage per Second
    1
    1180
    242
    484
    151
    2
    1298
    266
    532
    166
    3
    1428
    293
    586
    183
    4
    1571
    322
    644
    201
    5
    1728
    354
    709
    221
    6
    1900
    390
    779
    244
    7
    2090
    429
    857
    268
    8
    2299
    472
    943
    295
    9
    2529
    519
    1037
    324
    10
    2782
    571
    1141
    357
    11
    3061
    628
    1255
    393

    Strategy Guide

    Juggernaut
    Description - The Minoboar Juggernaut brings down the house by charging at enemy towers and tearing them apart, ignoring any foes in his way.

    Strategy Guide – Juggernauts are used as tanks and tower destroyers. They have high health and cause high damage, particularly when charging when their damage is doubled. Placing high damage dealing troops behind them like the Goblin Bomber and Sharpshooter is a good way to protect them as they only attack Towers and Castles and ignore other troops. Another good way to protect these tower destroyers is by placing spells such as the Freeze Spell or Plague Spell where they will be attacking to offer some protection while they attempt to destroy the towers.

    Strengths
    - When at top speed Juggernauts are hard to catch and do double damage to towers.
    - Similar to the Ogre Brute in that it just attacks towers and ignores other enemy troops, but it does not need the same type of protection because of its speed.
    - A well-timed Freeze Spell or Plague Spell for when the Juggernaut hits a tower could help it to attack that tower longer.
    - Similar in strategy to the Valkyrie because of the large double damage and speed

    Weakness:
    - Does not attack enemy troops
    - Flying units like Goblin Airforce and hordes like Goblin Horde.

  • #2
    *shout out to Juggernaut!!!

    Summary:
    -Juggernauts are slow moving, high health, high damage charging unit, that only attacks towers.

    Strategy:
    -High health flanking units can distract a tower by crossing the trench and drawing aggro for cannon towers.
    -Groups and hordes are best used to assist in all towers other than Cannon Towers.
    -When using the Juggernaut disposably, place high damage units within range of attackers, allowing for optimal damage on distracted targets.
    -Save 4 Elixir to cast the Juggernaut on the opposide side of your advance, making your enemy choose and possibly buying time on both sides. Choose which side to further support, if not both.
    -Even Wargs trail behind the Juggernaut, leaving their backs to enemy positions at medium speed.
    -Amazing at finishing off towers and castles.

    Strength:
    -Dwarven Towers: When placed in between spawns, the Juggernaut can place devastating damage, uncontested.

    Spell support:
    -Freeze prevents enemies and towers from destroying the Juggernaut.
    -Frenzy reduces the time taken to destroy a tower and improves support units.
    -Blast causes high damage and knocks back enemies from the Juggernaut and causing tower damage.
    -Plague reduces enemy reinforcement options and causes rapid, low, damage to enemies.

    *did i mention that it shatters unit cohesion!?!

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